Social Bonding Over Distance & a Look at the Lives of Digital Natives

Do we really need to commute back and forth every workday in order to foster and maintain relationships with a given group of people? Let’s consider this question. During my exploration of how dispersed teams function, I’ve encountered people (such as described in this post) who meet in person as infrequently as once a quarter. It surprises most people that this can work. Speaking from my own experience as a team member of Better Collaboration, I’m happy to report that there are other factors (aside from opportunities for in-person interaction) contributing to a sense of cohesion.

Upon comparing my experiences with in-person versus technologically-mediated meetings, I’ve observed that having a strong shared sense of purpose and common interests helps transcend the physical distance factor. So when I hear people say they would rather have others drive from one city to another just for the sake of getting everyone in one room for every meeting rather than have occasional virtual meetings, I wince.

Driving Cars in a Traffic Jam

Driving Cars in a Traffic Jam (Photo credit: epSos.de)



I propose that we look carefully at different variables that contribute to a sense of group cohesion. How much of this cohesion can be attributed to being physically present and how much can be attributed to group members having the same vision, goals, and interests? Have you ever been to a bunch of face-to-face meetings with the same people and NOT felt a sense of group cohesion? I have! For more times than I can count! I don’t discount the contribution of in-person presence. However, as someone who has forged some great friendships with people I might never meet in person, I think there’s something to be said for being passionate about the same issues.

Having been an online gamer and having known other online gamers has allowed me to gain insight into how readily people can form social bonds over the Internet (and yes, this isn’t always a good thing where young ones are concerned). However, it is interesting to see gamers playing alongside others who’re on the opposite side of the world, transcending distance and cross-cultural barriers, on a myriad of games – from MMORPGs to console games such as Call of Duty. From this experience, I’ve observed the type of trust, communication skills, and a sense of camaraderie that I’ve seen missing among employees who see each other 40 hours a week. However, you can also expect hostile interactions due to anonymity and disinhibition, especially in situations that don’t involve teamwork, as well! Back to the point – physical presence does not make up for a lack of engagement and shared interest in the endeavor at hand. Oh, and before you ask, yes, many avid gamers do go outside and have “irl” friends. So the entire bonding experience can’t be simply explained by not having an outside life.

Hanalei: a real Digital Native on the iPad

Hanalei: a real Digital Native on the iPad (Photo credit: Wayan Vota)



What’s more is that you can simply look at the social and recreational habits of digital natives, comprised of Generations Y and Z, to see that their lives are already characterized by a much greater degree of social bonding via communication technology when compared to previous generational cohorts. Their social circles are more likely to include friends in other regions of the world who they have not met face-to-face. See Figure 3B and the ensuing discussion in New Digital Influencers: The Coming Youthquake by Brian Solis. Although concern has been expressed over how much time young people are spending online and offline, it’s not realistic to turn back the clock to technologically simpler times. Concerned parties might be able to spur interest in offline activities however, as digital anthropologists like Brian Solis say, being born into a time with such advanced communication technology has impacted their life experiences. Rest assured, young people generally still want spend time offline with others.

Finally, note that there are other ways to foster group cohesion for dispersed teams as well. Some helpful strategies are laid out in 6 Strategies for Managing Dispersed Intelligence Teams by Orlaith Finnegan. However, with regard to the issues covered in this post I believe that more weight should be placed on selecting and cultivating people who share the same vision, sense of purpose, and goals rather than merely conducting frequent in-person meetings or squeezing everyone into the same building for 40 hours a week. (As a side note, a proper amount of space and time apart is good for relationships as well!)

In closing, here’s the first video in a series providing analysis of digital natives’ lives as well as contributions and challenges to organizations. Please share your thoughts, and stay tuned for the next installment of Images of Industrial Age Office Work!

For further interest in this subject matter, check out Connecting: How We Form Social Bonds and Communities in the Internet Age by Mary Chayko is Assistant Professor and Chair of Sociology at the College of St. Elizabeth (click here to buy the e-book and here for paperback).

The Office: The Future’s Green, and Orange for Uncertain

Reblogged from IHURER Research and Policy Blog:

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The office has perhaps always been around as a place of work and administration, whether it be in a Roman palace, a room in a sixteenth century merchant’s house or purpose built buildings from the mid-nineteenth century. And in some ways today’s office is not that different from one in ancient Greece.  There is the fundamental need for a desk and a chair. 

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Professor Colin Jones provides excellent historical background and synopsis of the various forces behind the move towards a more flexible approach to office work. As he points out, there is no end in sight when it comes to widespread resistance to this new way of working. However, there are definitely some clear benefits to organizations that manage to take full advantage of information communication technology. Moreover, to the degree that commuting and expansion of office buildings is curtailed, the more potential benefit to the environment will be realized. Some commentary on potential long-term changes with regard to the office market is also provided in this post.

Images of Industrial Age Office Work: Clock Watcher

Clock Watcher 16" X 20" acrylic Copyright © 2013 by Nathan Myhre

Clock Watcher 16″ X 20″ acrylic
Copyright © 2013 by Nathan Myhre



A couple of months ago, I mentioned that Nathan Myhre would be contributing art that represents the life of the average Industrial Age knowledge worker. I say “Industrial Age” even when it comes to post-Industrial parts of the world because we’re still bidding a long and difficult farewell to the Industrial Age work-style with most knowledge workers coming, going, and working essentially the same work-shift (9-to-5). What’s the alternative? Harness and utilize today’s technology to give workers more control over where and when they work as well as to work more productively.

Although artistic, and often romanticized, representations of farming during the Agricultural Era are readily available, this is not the case when it comes to office work. It didn’t take long before Nathan conveyed what an uninspiring and boring idea it is to paint an office environment. I wasn’t surprised to hear this of course. As an artist also, I’ve often done a lot of landscape pieces but never thought to make office environments a subject matter. Nevertheless, I thought that maybe the result of his interest in people as a subject matter and his disinterest in painting the office background might result in an interesting, contrasting juxtaposition (or maybe just some expletives).

So what’s a clock watcher? Basically, this is a worker who demonstrates disengagement by watching the time and waiting for the work-shift to be over. I’m guessing most of us have encountered this. However, I’m hoping that, by nixing the idea of judging workers’ contributions by the time they spend working and instead judging contributions by the quality of the results, there will come a day when this behavior will be less prevalent prompting me to explain (maybe to the youngest members of Generation Z or post-Millennials) what the woman in the painting is doing and why. “This type of behavior occurred back when people believed that cramming everyone into a single building for 8 hours a day optimized productivity,” the explanation would go.

How does moving from rigid, uniform time and location dependent work arrangements to one that grants greater freedom and flexibility result in greater productivity? I think most people can be counted on to work when and where they are most productive (as opposed to when and where they’d be least productive!). When people are allowed to do this, they can accomplish more in less time. Take for example, as this seems to be so well known, why so many writers seem to enjoy writing at night (as I’m doing now). The conditions, with fewer distractions, less noise, and less going on, make for more productive writing. Of course it is often argued that not everyone is accountable and motivated enough to be trusted. However, as explained in this post, this is a non-issue with successful implementation of ROWE (results-only work environment).

The way we work has always changed alongside the tools we develop and, with today’s online collaboration tools, this time is not regarded as an exception. There’s a general consensus that the future of work will be as I’ve been describing. Take the following for example:

Finally, to quote John M. Richardson, “When it comes to the future, there are three kinds of people: those who let it happen, those who make it happen, and those who wonder what happened.” So visit http://www.bettercollaboration.org/ to see how we can assist organizations looking to maximize productivity and efficiency through the use of visual collaboration tools.

Injecting Fun & Excitement into Work Through Gamification

Avid gamers are all too familiar with this sequence of events: Your stomach is growling and you start to feel a strong urge to use the restroom but you think, “After the next level!” Hours later, being transfixed by your own progress through a difficult stage in the game, you still haven’t budged as the next big “level up” is quickly approaching and you’re trying, with all the inner strength you can muster, to ignore “nature’s calls.” I think it’s safe to say that, for a majority of us, this level of engrossment is rarely found at our jobs. This is why, at a much earlier stage in my life, my dream was to be a video game tester. Upon looking around at the different types of jobs and career paths out there, I didn’t think this level of absorption and investment could be experienced elsewhere. However, my current understanding is that there hasn’t been a whole lot of interest and effort to produce this type of engagement at most organizations. So I ask disengaged workers, wouldn’t it be great to feel just a tad like this at your job?

Whenever I bring up the topic of employee engagement, someone always asks, “Why would organizational leaders and managers be interested in engagement?” and “Wouldn’t it be easier to just let disengaged employees quit and hire people who’re more engaged?” I’m not making claims about what’s easier. I’m asserting that developing an organizational culture and structuring work that facilitates this level of engagement has a payoff. Moreover, this isn’t about worker entitlement. This is good for both employers and employees. Finally, if there is a persistent, significant pattern of employees starting out engaged and leaving disengaged then it’s worth it to look into ways to change things up.

As it turns out, gamification of work isn’t a far-fetched idea. The following videos will help you think about how gamification of work can help drive organizational success and specific ideas on how to gamify the work process.

Gamification and the Oracle Applications User Experience

The Oracle Applications User Experience team has actively explored gamification and its uses in the enterprise work space.

Playing games at work – get ready for gamification

Gamification: The new way of Employee Engagement – Interview with BrandGames

An interview with CEO, Scott Randall, of BrandGames on gamification at work – “Using Games in the Workplace with training and engagement.”

GSummit SF 2012: Billy Rodgers – Making Work Fun: Using Gamification Internally

In August of last year, RedCritter Tracker was launched to bring the fun and benefits of game mechanics to internal project management and software development. It’s since achieved a cult following of development communities and companies who are now experiencing the results of gamification in the workplace. We’ll look at how Matmi, a leading advergame developer, is using the gamified agile project management tool to inspire it’s team, increase productivity, build culture, and at the end of the day, make better games.

This one is a bit lengthier but there are some great points about developing “games” that are suitable for specific jobs and the types of personalities that tend to be attracted to those jobs.

GSummit SF 2012: Erika Webb – Enterprise User Experience: Making Work Engaging at Oracle

Oracle Applications User Experience is getting into the game with research and design on how to gamify enterprise applications, such as the company’s Fusion. Oracle’s research with real users helped them change how they design applications to include game mechanics, increasing participation in communities, increasing productivity in workers and making work more engaging for all. Learn the research approaches, design patterns and examples that have made Oracle a leader in gamification of enterprise apps — and how you can make them work for your organization.

To summarize, here are some key points about gamification from the videos:

  1. Makes tasks at work fun and engaging
  2. Provides continuous feedback on performance instead of periodic reviews
  3. Helps set clear goals, rules, and expectations

Finally, Better Collaboration can help you stay updated on other ways to innovate the way virtual work is performed. Check out my latest post to get a peek at the information Better Collaboration’s video conference series provides.

Related articles

In Support of Introverted Remote Workers

Internet search results for articles and research studies generally come down on the side of extroverts and ambiverts who lean towards extroversion as having what it takes to be productive remote workers. It makes sense that, especially in a virtual team situation, your coworkers and people you report to would have difficulty with a remote worker who tends to go missing in action. Building trust comes with difficulty without a sufficient degree of communication and oftentimes there’s critical information that needs to be conveyed in a timely manner.

As a strong, task-oriented introvert myself, I’ve experienced how easy it is to “hyper-focus” and become deeply immersed in the work I’m doing. Consequently, I’ve seen how this results in not having a great sense for how much time has passed since I last touched base with someone else who’s involved in a project. However, if you’re an introvert who enjoys working remotely as much as I do, don’t be discouraged from seeking out or developing such opportunities. It might take adjustment but, in the end, you’ll learn what’s right for you.

Introverts and extroverts are not homogeneous groups. During the time I spent as a freelance writer and researcher, I let my clients know that I’m available and receptive to them reaching out and communicating (whether by texting, emailing, or calling) as I understood that they might have important additions or changes to make on the project I’m working on.  Still, other introverts would rather not have their clients interrupt while they’re in the process of working. There’s variation among extroverts as well. As a rebuttal to Telecommuting personality types, I’ve known my fair share of relaxed, unassertive, go-with-the-flow extroverts as well. Furthermore, there are introverts who are not shy and extroverts who are shy as Susan Cain points out in Are You Shy, Introverted, Both, or Neither (and Why Does it Matter)?.

In sum, don’t judge individuals on the basis of their membership to certain groups. Go beyond that. Sorting people into appropriate roles is a complex decision-making task. I echo the message in The Best Personality Traits for Telecommuters by stating that there are more critical traits (aside from requisite, job-specific knowledge, skills, and abilities) to look for regardless of whether an introvert or extrovert is being considered for a remote work position, for example:

  • Is this person trustworthy? Building trust goes a long way. One of the big surprises of my work-life was finding out that it’s possible to establish trust with people you’ve never met in-person. Last year, a long-term client hired me initially on the basis of my written, online communication. She said, “It just made me feel like I could trust you.” Since then, we communicated primarily through technology and conducted monthly in-person social/business meetings.
  • Is this person disciplined? One of my favorite people in the whole wide world is an undisciplined extrovert. Favoring him over me for a remote work position just on the basis of our leaning on the extroversion-introversion spectrum would be a BIG mistake.
  • Is this person engaged and passionate about the work? If you can be sure that someone is engaged and exhibits a strong sense of purpose in the work, you can be sure that this person is motivated to accomplish the tasks at hand.

As you dig further on the Internet, you’ll find arguments in support of introverts and extroverts in the role of remote worker. As a few point out, there isn’t an either-or on this dimension considering all the various other traits and characteristics that can be found on both sides of the spectrum. It has also been said that, when constructing a virtual team, you will want a good, balanced diversity of personalities. With that said, individuals with intense “lone wolf” tendencies would be better suited for more independent (rather than interdependent) work if they can carry on a solo task from beginning to end. I hold an optimistic belief that today’s virtual world has the potential to offer something to just about anyone who can and wants to work remotely.

Finally, here’s an example of a successful introverted remote worker. I was first introduced to the reality of working remotely on a full-time basis upon encountering the video series “Showering Optional: Tips for Remote Workers” by Jayna Wallace on YouTube. In part six, she describes herself as a loner and her preferences for working in solitude at 2:06 and goes on talking about obstacles to productive remote work and how she overcomes them.

(6 of 6) Showering Optional: Tips for Remote Workers – SXSW 2010

In other news, check out my guest post at http://www.discussuc.com: Never Say Never: Virtual Collaboration Tool Innovators Address the Impossible.

Related articles:

What Multiplayer Games Have to Do with Leadership Development and the Future of Work

When not gallivanting around Gielinor slaying monsters, completing quests, or working on skill levels on my own, I’m leading a small group through an activity that involves finding several roaming pixelated penguins disguised in bush, rock, or barrel costumes. It all sounds very silly and lighthearted but, let me tell you, this can turn into a challenging endeavor! Although I didn’t initially seek out leadership, I took up this task as planning the sequence of places to visit and the optimal route through them as well as coordinating sweeps (where we split up to efficiently cover a large area) came naturally to me. The challenge is in communicating directions to people you can’t see face-to-face and, similar to those familiar conflicts that arise when driving around with your significant other and getting lost, the interpersonal frustrations that flare up - What do you mean you don’t know where Piscatoris Fishing Colony is?! You just did a quest there recently FFS!!!

As described in this article, Virtual Worlds, Real Leaders: Online games put the future of business leadership on display (IBM, Seriousity; 2007), practicing the art of navigating your way and interacting with others in Massively Multiplayer Online Role-Playing Games (MMORPG) facilitates building communication and leadership skills necessary for working in fast-paced dispersed, virtual work environments where the people you may be working with come from far-flung places around the world. Moreover, as the article points out, the MMORPG environment often prompts people who would not ordinarily seek out leadership opportunities to step up and give it a try for short “projects.”

Such short-term opportunities that give more people a chance to lead reflect the nature of leadership in dynamic, ever-changing situations that today’s organizational leaders find themselves in. In this scenario it becomes more advantageous to elect one person to take the lead for a special project or circumstance and then have someone else take over leadership for another. So, it can be the case that people will increasingly find themselves taking turns leading and following. Other key points about the nature of leadership in virtual environments made by this article are included below:

Online gaming environments facilitate leadership through:

  1. Project-oriented organization
  2. Multiple real-time sources of information upon which to make decisions
  3. Transparent skills and competencies among co-players
  4. Transparent incentive systems
  5. Multiple and purpose-specific communications mediums

In fast moving distributed environments, leadership can be:

  1. A temporary phenomenon
  2. Task-oriented
  3. Dynamic and constantly changing

Hence, I agree with the article’s concluding point below that this form of play can contribute  to gamers’ professional development.

It’s not a stretch to think resumes that include detailed gaming experience will be landing on the desks of Fortune 500 executives in the very near future. Those hiring managers would do well to look closely at that experience, and not disregard it as a mere hobby. After all, that gamer may just be your next CEO.

Nice isn’t it that the hundreds or even thousands of hours some of us have spent in these MMORPGs hasn’t been all for naught? I have often suggested that I should list my in-game accomplishments on my resume just to show how tenacious I am: Lynn’s MMORPG achievements. Finally, for those who have a similar tenacious interest in how the online gaming experience provides a training ground for functioning in the distributed workforce of the future, here is a long but interesting lecture about it at Stanford University:

Join us at the next Better Collaboration online Meetup which takes place Wednesday, May 22nd, 2:30-4:00 pm EST (11:30-1:00 pm PST): Innovating the way dispersed teams collaborate! 

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Featured speaker is Paul Brody, CEO and Co-Founder of Sococo. Sococo is an innovative tool for fostering impromptu collaboration without having to physically be at the same place. Everyone can see who is around and, with one click, can immediately start a conversation or meeting (voice, video, chat, multiple screen shares).

These educational video conference series are geared towards organizational leaders who wish to learn more about improving collaboration and productivity through the use of online tools. Visit the Better Collaboration website or register here at on the Better Collaboration meetup page!

Is Solo Creativity Really Dead?

Reblogged from The Artist's Road:

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Consider yourself lucky you're not my wife. Every morning she is forced to endure a rant from me about something I've read in that day's Washington Post. Sundays provide multiple opportunities for fist-shaking, but one editorial this past Sunday hit a nerve: the topic was creativity.

The headline said it all: "The end of lone-wolf capitalism." For years now digital utopians have first insisted that we all believe in a myth that creativity and innovation comes from solitary thinkers; then they knock down their straw man by pointing to the power of collaboration.

Read more… 935 more words

Everywhere I look, various experts are heralding the benefits of group work over solo, independent work. Insisting on working alone is selfish they say. Collaboration fosters more creativity than solo work they say. It’s one thing to be describing the work style that brings out the best for the bulk of the “bell curve,” however if there’s one valuable lesson to learn from decades of studying psychology it’s that, when it comes to people, it’s impossible to generalize about a great, many things. Still worse is to subject the people who don’t fit to the “tyranny of the majority.”

So here I am working alone, independently on my blog and other creative writing, art, and musical side projects. I’m blissfully happy. Life seems great. Everything seems alright with the world. And yes, any creative inspiration that has struck me may owe its existence to the synergy of ideas I’ve gained in past encounters with people, films I’ve watched, and books I’ve read. However, I am producing my work now alone, on my own and it feels great. So the last thing I wish to witness is a mass movement that pushes one style of working (group work) over another (solo work).

Those of you who know what it’s like to be a “misfit” in one way or another, I think, can appreciate how statements about working “this way” or “that way” is better for everyone are ill-thought out. To maximize productivity and creativity across a whole society, it would be ideal to maximize freedom for everyone to work in the way that suits each person best. If you are most productive and creative while working in a more collaborative manner… great! If someone else is most productive and creative while working alone… great! Different strokes for different folks. The Industrial Age is characterized by standardized, one-size-fits-all work policies. Here’s hoping that the push towards group work with the simultaneous denouncement of solo work goes the way of the Industrial Age as well.

To my relief, I’m not alone in my leaning towards working alone. In this post, Patrick Ross makes a powerful argument about not making this an either-or situation. While celebrating the ways in which today’s digital tools foster collaboration, it’s not necessary or even desirable to denounce solo, independent work. As it turns out, many writers and artists would agree.

Related article By the way, if you are interested in optimizing collaboration, the next Better Collaboration online Meetup, takes place on Wednesday, May 22nd, 2:30-4:00 pm EST (11:30-1:00 pm PST): Innovating the way dispersed teams collaborate!

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Featured speaker in this event will be Paul Brody, CEO and Co-Founder of Sococo. Sococo is an innovative tool for fostering impromptu collaboration without having to physically be at the same place. Everyone can see who is around and, with one click, can immediately start a conversation or meeting (voice, video, chat, multiple screen shares).

These educational video conference series are geared towards organizational leaders wishing to learn more about improving collaboration and productivity through the use of online tools. Visit the Better Collaboration website or register here at on the Better Collaboration meetup page!